The Cocoa Design Patterns Book is one I've been anticipating for a while now and the first Cocoa book i've gotten in my hands that I've been really excited to read (i just finally got Bill Dudneys iPhone SDK book and Marcus Zarra's Core Data Book after I already started reading this.) Mac & iPhone Developers face a unique challenge when learning Cocoa in that you are learning 2 things at once, an Object Oriented Language (Objective-C) and the Cocoa Frameworks. As Aaron Hillegass has stated, you can easily learn Objective-C in a couple hours no problem. It's the Cocoa Frameworks that present a challenge to developing a good Mac or iPhone App and that is what this book explains. It takes you through lots of things I see people ask about on the mailing lists like why we use
MyObject *object = [[MyObject alloc] init];instead of
MyObject *object = [MyObject new];Overall it has 32 chapters and covers 28 Design Patterns used throughout Cocoa. I particularly liked their approach of going through a design pattern and stating the motivation behind using it, how it works and then also stating the consequences of using the design pattern mentioned and, finally they provide an overview of some areas of Cocoa in which the Design Pattern is used. It leaves you feeling like they really spent a lot of time trying to provide an objective overview of all the design patterns they cover. You might get the impression at first that this is a book for beginners, but then you'd be completely wrong. In fact I don't really felt at any time during reading this book that it was dumbed down for beginners or mentioned topics way to advanced for newcomers to Cocoa. It really felt like just about any Cocoa Developer (even veterans) could pick this up, understand it, and immediately begin using the content in their apps. I learned many things from this book, it filled in some small holes in my knowledge of why some parts of Cocoa operate the way they do. I think this book fills in a really important gap in that we've had intro books for learning Mac or iPhone Development, and we've had advanced books on Mac Development and now we are getting books on various areas of how Core Animation, Core Data, etc work, but we haven't really had anything that sat you down and explained all the various design patterns employed by Cocoa and the other Mac/iPhone frameworks, and how they work in such detail before now. Additionally it provides source code for each design pattern, to not only explain how it works, but takes you through an example of the design pattern in action. It covers a lot of things from MVC to Singletons to Categories, Notifications, Delegates, The Responder Chain, Invocations, etc. About the only thing this book doesn't cover is multithreaded design patterns in Cocoa (that could practically be a book just by itself), and even though it was published after Snow Leopard came out, it was written with Leopard in mind. Given all the other great material it covers I think it's a fair trade off. They even do a good job as well mentioning areas where using Garbage Collection changes something in your code. They briefly mention blocks once, but didn't really say anything more about it, I had wished they'd at least mention it's a feature coming to Snow Leopard. Given when they intended to publish this book I can't say though that I blame them for briefly mentioning as they did.